Game Rules

1. Basic Rules

Shyam Ludo follows standard Ludo rules. Each player has 4 tokens that must complete a full circuit of the board and reach the center home area.

2. Rolling the Dice
  • Players take turns rolling a single die
  • You must roll a 6 to move a token out of the starting area
  • Rolling a 6 gives you an extra turn
  • If you cannot make a valid move, your turn is skipped
3. Capturing Tokens
  • If your token lands on a square occupied by an opponent's token, the opponent's token is captured
  • Captured tokens return to the starting area and must roll a 6 to re-enter
  • You cannot capture a token on a safe square (marked with an X)
4. Safe Squares

Each color has 4 safe squares (including the starting square) where tokens cannot be captured. These are marked with the player's color.

5. Winning the Game
  • First player to move all 4 tokens to the center home wins
  • Tokens must enter home by exact count (e.g., if 2 squares away, you must roll exactly 2)
  • The game ends immediately when a player wins
6. Battle-Specific Rules
  • Each battle has a fixed prize pool based on the entry fee
  • Commission is deducted from the prize pool as per settings
  • Results must be submitted by the winner with valid room code
  • Disputed results will be reviewed by admin
7. Fair Play
  • No external dice or random number generators
  • No collusion with opponents
  • No use of automated scripts or bots
  • Violations result in account suspension or ban
8. Technical Issues

In case of disconnection or technical issues:

  • Rejoin using the same room code within 2 minutes
  • If unable to rejoin, the opponent wins by default
  • Report technical issues to admin for review
Note: Admin decision on rule disputes is final and binding.