1. Basic Rules
Shyam Ludo follows standard Ludo rules. Each player has 4 tokens that must complete a full circuit of the board and reach the center home area.
2. Rolling the Dice
- Players take turns rolling a single die
- You must roll a 6 to move a token out of the starting area
- Rolling a 6 gives you an extra turn
- If you cannot make a valid move, your turn is skipped
3. Capturing Tokens
- If your token lands on a square occupied by an opponent's token, the opponent's token is captured
- Captured tokens return to the starting area and must roll a 6 to re-enter
- You cannot capture a token on a safe square (marked with an X)
4. Safe Squares
Each color has 4 safe squares (including the starting square) where tokens cannot be captured. These are marked with the player's color.
5. Winning the Game
- First player to move all 4 tokens to the center home wins
- Tokens must enter home by exact count (e.g., if 2 squares away, you must roll exactly 2)
- The game ends immediately when a player wins
6. Battle-Specific Rules
- Each battle has a fixed prize pool based on the entry fee
- Commission is deducted from the prize pool as per settings
- Results must be submitted by the winner with valid room code
- Disputed results will be reviewed by admin
7. Fair Play
- No external dice or random number generators
- No collusion with opponents
- No use of automated scripts or bots
- Violations result in account suspension or ban
8. Technical Issues
In case of disconnection or technical issues:
- Rejoin using the same room code within 2 minutes
- If unable to rejoin, the opponent wins by default
- Report technical issues to admin for review
Note: Admin decision on rule disputes is final and binding.